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using UnityEngine;
using UnityEngine.UI;

// Íæ¼ÒѪÁ¿¹ÜÀí½Å±¾
public class PlayerHP : MonoBehaviour
{
[Header("Íæ¼Ò»ù´¡ÊôÐÔ")]
public float maxHP = 1000;
public float currentHP;
public int playerDefense;
[Header("UIѪÌõ")]
public Slider hpSlider;
public bool isDead = false;

void Start()
{
currentHP = maxHP;
hpSlider.maxValue = maxHP;
hpSlider.value = currentHP;
}

// ÊÜÉË¿ÛѪºËÐÄ·½·¨
public void TakeDamage(int damage)
{
if (isDead) return;

// ´«Ææ±ê×¼É˺¦¼ÆË㹫ʽ£º×îÖÕÉ˺¦=¹¥»÷-·ÀÓù£¬×îµÍÇ¿ÖÆ1µãÉ˺¦
int finalDamage = damage - playerDefense;
if (finalDamage < 1) finalDamage = 1;

currentHP -= finalDamage;
hpSlider.value = currentHP;

if (currentHP <= 0)
{
currentHP = 0;
isDead = true;
PlayerDead();
}
}

void PlayerDead()
{
// Íæ¼ÒËÀÍöÂß¼­£¬¿ÉÍØÕ¹µ¹µØ¶¯»­¡¢ËÀÍöÌØÐ§¡¢¸´»î¼ÆÊ±
Debug.Log("Íæ¼ÒÒÑËÀÍö");
}
}

using UnityEngine;

// ¹ÖÎï¹¥»÷AIÓë¿ÛѪ½Å±¾
public class MonsterAttack : MonoBehaviour
{
[Header("¹ÖÎï»ù´¡ÊôÐÔ")]
public int monsterATK = 80;
public float attackRange = 2f;
public float attackCD = 1.5f;
private float attackTimer;

[Header("×é¼þÒýÓÃ")]
public Transform attackCheck;
private Animator anim;
private PlayerHP targetPlayer;

void Start()
{
anim = GetComponent<Animator>();
attackTimer = attackCD;
}

void Update()
{
if (targetPlayer == null || targetPlayer.isDead)
{
anim.SetBool("isAttack", false);
return;
}

// ¹¥»÷µ¹¼ÆÊ±Ë¢ÐÂ
if (attackTimer > 0)
{
attackTimer -= Time.deltaTime;
}

// ¾àÀëÅж¨+ÀäÈ´Åж¨£¬´¥·¢¹¥»÷
float distance = Vector3.Distance(transform.position, targetPlayer.transform.position);
if (distance <= attackRange && attackTimer <= 0)
{
AttackPlayer();
}
}

void AttackPlayer()
{
anim.SetBool("isAttack", true);
// Ö´ÐпÛѪ
targetPlayer.TakeDamage(monsterATK);
// ÖØÖù¥»÷ÀäÈ´
attackTimer = attackCD;
// Ñӳٹرչ¥»÷¶¯»­£¬ÌùºÏ¸´¹ÅÊÖ¸Ð
Invoke("ResetAttackAnim", 0.4f);
}

void ResetAttackAnim()
{
anim.SetBool("isAttack", false);
}

// ·¶Î§¼ì²âÍæ¼Ò½øÈë¹¥»÷ÇøÓò
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
targetPlayer = other.GetComponent<PlayerHP>();
}
}

private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
{
targetPlayer = null;
anim.SetBool("isAttack", false);
}
}

// ³¡¾°¿ÉÊÓ»¯¹¥»÷·¶Î§
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(attackCheck.position, attackRange);
}
}

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