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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
AMonNpc: TActor;
begin
//Ìí¼ÓÒ»¸ö¹ÖÎïNPC
AMonNpc := Gamelib.AddMonNpc('¶à¹³Ã¨', '¼ÖÀÏ»¢', '3', 300, 300, 'Q2', 0, 0, True, True,...
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unit Q2;
inte**ce
uses Classes, SysUtils;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc;...
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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
Item: TUserItem; //¶¨ÒåÒ»¸öÎïÆ·±äÁ¿
begin
Item := Player.Wepon; //½«ÎïÆ·ÉèÖÃΪ½Çɫװ±¸µÄÎäÆ÷
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unit Q54;
interface
uses Classes, SysUtils, JSON; //±ØÐëÒýÓÃJSONµ¥Ôª
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
{
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procedure ChangeAttatckMode(Npc: TNormNpc; Player: TPlayObject; OldMode: TAttatckMode; var NewMode: TAttatckMode);
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procedure RecallmobMon(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
AMonName: String;
ALvl: Integer;
begin
//@ÕÙ»½ °×Ò°Öí
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procedure RecallmobMon(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
AMonName: String;
ALvl: Integer;
begin
//@ÕÙ»½ °×Ò°Öí
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