- ÈËÎïÄÚ¹¦Éý¼¶´¥·¢ºÍÓ¢ÐÛÄÚ¹¦Éý¼¶´¥·¢´«Ææ½Å±¾
- ¹¦ÄÜ£º
[@IPLevelUp] ÈËÎïÄÚ¹¦Éý¼¶´¥·¢
¸ñʽ£º
[@IPLevelUp]
#IF
CHECKIPLEVEL ? 200
#ACT
CHANGEIPLEVEL = 200
SENDMSG 5 ϵͳÌáʾ£º±¾·þĿǰ·â¶¥ÄÚ¹¦¼¶±ðÊÇ200¼¶£¬Çë²»ÒªÔÙ½øÐг弶£¬·ñÔòºó¹û×Ô¸º¡£
¹¦ÄÜ£º
[@HeroIPLevelUp]Ó¢ÐÛÄÚ¹¦Éý¼¶´¥·¢
¸ñʽ£º...
- µã»÷£º147
- ¼ì²âÊÇ·ñΪÐлáÕÆÃźÍÊÇ·ñÊØ³Ç·½ÐÐ»á´«Ææ½Å±¾
- ¼ì²âÊÇ·ñΪÐлáÕÆÃÅ
¸ñʽ£º
ISGUILDMASTER
ʾÀý£º
[@main]
#IF
ISGUILDMASTER
#ACT
SENDMSG 5 ÄãÊÇÐлáÕÆÃÅ
#ELSEACT
SENDMSG 5 Äã²»ÊÇÐлáÕÆÃÅ
¼ì²âÊÇ·ñÊØ³Ç·½Ðлá
¸ñʽ£º
ISDEFENSEGUILD
ʾÀý£º
[@main]
#IF
ISDEFENSEGUILD
#ACT
SENDMSG...
- µã»÷£º131
- ´«Ææ·þÎñ¶ËÈçºÎ²Ù×÷Check״̬¼ì²é
- ÈçºÎ²Ù×÷Check״̬¼ì²é
unit Q2;
inte**ce
uses Classes, SysUtils;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
//Player.Check״̬µÄ·¶...
- µã»÷£º228
- HGE´«ÆæÒýÇæµÄ·ÂÊ¢´ó´«Ææ¸´¹Å°æ±¾¸øÖ¸¶¨Ãû³ÆµÄÎüÉ˵ȼ¶ÎïÆ·ÃüÁî
- ¹¦ÄÜ£º¸øÖ¸¶¨Ãû³ÆµÄÎüÉ˵ȼ¶ÎïÆ·(°´ÊýÁ¿£¬µÈ¼¶£¬ÇÒ¿ÉÒÔÔö¼ÓÖ¸¶¨ÊôÐÔµã)
¸ñʽ£ºGIVEBAGITEM ÎïÆ·Ãû³Æ ÊýÁ¿ µÈ¼¶(0-5) ÊôÐÔÖµ(¹¥1/ħ2/µÀ3) µãÊý(1-100)
×¢£ºÈçÊôÐÔÖµ²»Ìî,Ôò²»Ôö¼ÓÊôÐÔµã
·ÖÀàΪ15,16,19,20,21,22,23,24,26,27,28,29,30,52,54,62,64,ÇÒshape=188ÎïÆ·...
- µã»÷£º165
- A3´«ÆæÒýÇæÖÆ×÷µÄ´«Ææ·þÎñ¶ËÒ©Æ·×Ô¶¯½â°üÉèÖ÷½·¨
- Q£ºÒ©Æ·×Ô¶¯½â°üÉèÖÃ
A£ºÒÔ´òÀ¦ÁÆÉËҩΪÀý£º
ÉèÖÃÊý¾Ý¿âStdItems.DBµÄShape×Ö¶ÎֵΪMirServerMir200EnvirUnbindList.txt¶ÔÓ¦µÄ½â°üºÅ¡£
ÈçÉèÖôòÀ¦ÁÆÉËÒ©µÄStdItems.DBµÄShapeֵΪ114£»
¶ÔÓ¦µÄUnbindList.txtÀïÉèÖÃ
114 ÁÆÉËÒ©
È»ºóStdItems.DBÀïÁÆÉËÒ©µÄReser...
- µã»÷£º251
- 3KÒýÇæµÄ´«Ææ¹ÖÎï¿É̽Ë÷ÃüÁîºÍ½Å±¾·¶Àý·ÖÏí
- ¹ÖÎï¿É̽Ë÷
121£ºÎªÆÕͨ¹¥»÷¿É̽Ë÷Àà
Mir200EnvirMonUseItems
ÀýÈ磺À×Ñ×ÖëÍõ.txt
[Info]
;̽Ë÷ÊÕ·Ñģʽ(0½ð±Ò£¬1Ôª±¦£¬2½ð¸Õʯ£¬3Áé·û)
ButchChargeClass=3
;̽Ë÷ÿ´ÎÊշѵãÊý
ButchChargeCount= 1
;¹ÖÍÚÊÇ·ñ½øÈë´¥·¢£¬1=½ø£¬0=²»½ø
ButchCloneItem...
- µã»÷£º168
- 3K´«ÆæÒýÇæ¼ì²âËÀÍöʱÊÇ·ñ±»ÈËÎïËùɱ´«Ææ½Å±¾ÃüÁîºÍʹÓ÷¶Àý
- ¹¦ÄÜ£º¼ì²âËÀÍöʱÊÇ·ñ±»ÈËÎïËùɱ
¸ñʽ£ºKillByHum
[@PlayDie]
#If
KillByHum
#Act
SendMsg 5 [Ìáʾ]:Äã±»<$KILLER>ɱº¦.!
Close
#ElseAct
SendMsg 5 [Ìáʾ]:Äã±»<$MONKILLER>ɱº¦.!
Close
<$MONKILLER> //ɱÈ˵ĹÖÎïÃû×Ö
<$KILLER&g...
- µã»÷£º144
- ÌúѪ´«ÆæÒýÇæ¼ì²é×é¶ÓÈËÊýºÍ¼ì²â¶ÓÎéÀָ¶¨Ö°ÒµµÄÈËÊý½Å±¾
- ¼ì²é×é¶ÓÈËÊý
#IF
CheckGroupCount > 5
#SAY
×é¶ÓÈËÊý´óÓÚ5ÈË.
¼ì²â¶ÓÎéÀָ¶¨Ö°ÒµµÄÈËÊý
¸ñʽ£ºCheckGroupClass Ö°Òµ ²Ù×÷·û(>/=/<) ÊýÁ¿
˵Ã÷£ºÖ°Òµ=1£¬±íʾսʿ Ö°Òµ=2£¬±íʾ·¨Ê¦ Ö°Òµ=3£¬±íʾµÀÊ¿
======================================...
- µã»÷£º166
- ÌúѪÒýÇæ´«Ææ¿ªÇø°æ±¾¼ì²âÈËÎï×ÔÉÏÖ¸¶¨×°±¸µÄÎåÐÐÊôÐԽű¾
- ¼ì²âÈËÎï×ÔÉÏÖ¸¶¨×°±¸µÄÎåÐÐÊôÐÔ
¸ñʽ£º
CHECKITEMWUXIN ×°±¸Î»ÖÃ(0..15) ÎåÐÐÊôÐÔ(0..5)»ò(ÎÞ¡¢½ð¡¢Ä¾¡¢Ë®¡¢»ð¡¢ÍÁ)
ʾÀý£º
[@main]
#IF
CHECKITEMWUXIN 1 1
#ACT
SENDMSG 5 Äã×°±¸ÔÚÎäÆ÷λÖõÄÎïÆ·ÊôÐÔΪ:½ð
[@main]
#IF
CHECKITEMWUXIN 2 ľ
#ACT
S...
- µã»÷£º170
- 91´«ÆæÒýÇæµÄÈçºÎʵÏÖÒ»¸ö»úÆ÷È˵Ĵ«Ææ½Å±¾ÃüÁî·ÖÏí
- ÈçºÎʵÏÖÒ»¸ö»úÆ÷ÈË
Ê×ÏÈÅäÖûúÆ÷ÈËÐÅÏ¢£¬È»ºó¸ù¾Ý»úÆ÷ÈËÖ¸¶¨µÄÖ´Ðк¯ÊýÔړϵͳ¹Ì¶¨NPCRobotManageNpc”ÀïÃæÊµÏÖº¯Êý£¬È磺
//ÔÚʾ·¶°æ±¾ÖУ¬DailyResileÊÇÒ»¸öϵͳ»úÆ÷ÈË¡£ÇëÎð¶Ôϵͳ»úÆ÷È˵IJÎÊýPlayer×öÈκβÙ×÷£¬¸Ã²ÎÊý²»Ö¸ÏòÍæ¼Ò£¬Ö¸ÏòÁË»úÆ÷È˱¾Éí...
- µã»÷£º123
- 91´«ÆæÒýÇæµÄ°æ±¾ÖÐÈçºÎʹÓýÇÉ«S¡¢P¼°N±äÁ¿ÃüÁî·¶Àý
- ÈçºÎʹÓýÇÉ«S¡¢P¼°N±äÁ¿
unit Q2;
inte**ce
uses Classes, SysUtils;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
Player.S[1] := '3';...
- µã»÷£º124
- ÌúѪ´«ÆæÒýÇæ¼ì²âÎïÆ·ÊýÁ¿(ÐÂ)ºÍ¼ì²âÈËÎïÐÔ±ð·¶Àý·ÖÏí
- ¼ì²âÎïÆ·ÊýÁ¿(ÐÂ)
¹¦ÄÜ£º
¼ì²âÎïÆ·ÊýÁ¿ÊÇ·ñ´óÓÚ»òµÈÓÚÖ¸¶¨Öµ
¸ñʽ£º
Àϸñʽ CHECKITEM ÎïÆ·Ãû³Æ ÊýÁ¿
иñʽ CHECKITEMCOUNT ÎïÆ·Ãû³Æ ¿ØÖÆ·ûΪ(?) ÊýÁ¿
ʾÀý£º
[@main]
#IF
CHECKITEM ½ðÌõ 1
#ACT
SENDMSG 5 ÄãÓÐ1¸ù½ðÌõ
[@main2]
#IF
CHECKITEMCOU...
- µã»÷£º143
- ÌúѪ´«ÆæÒýÇæ¼ì²âÈËÎïÊÇ·ñÔÚÖ¸¶¨·¶Î§Ö®ÄÚºÍ×ÔÉíѪÁ¿°Ù·Ö±È´«Ææ½Å±¾
- ¼ì²â×ÔÉíѪÁ¿°Ù·Ö±È
¸ñʽ£ºCheckHpPer ²Ù×÷·û(>/=/<) °Ù·Ö±È
ÌØ±ð˵Ã÷£º±¾½Å±¾¹ÖÎïAI¿ÉÓÃ
=========================================================
Àý×Ó£º
#IF
CheckHpPer > 30
#SAY
ÄãµÄѪÁ¿ÔÚ×ÜѪÁ¿µÄ30%ÒÔÉÏ
¹¦ÄÜ: ¼ì²âÈËÎïÊÇ·ñÔÚÖ¸¶¨...
- µã»÷£º148
- 91´«ÆæÒýÇæÅжÏתÉúµÈ¼¶½Å±¾ 77M2Åжϵȼ¶½Å±¾·¶Àý
- ÅжÏתÉúµÈ¼¶¼°µÈ¼¶
procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);
begin
case Player.ReNewLevel of
0:
begin
case Player.Level of
7: Player.SendMessage('7¼¶', 0);
9: Player.SendMessage('9¼¶', 0);
end;
end;
1:
begin
case...
- µã»÷£º167
- 91´«ÆæÒýÇæÈçºÎ¼ÓÔØºÍ±£´æ×Ô¶¨ÒåµÄÅäÖÃÎļþ£¨INIÎļþ¶Áд£©
- INIÎļþ¶Áд±ØÐëÒýÓÃFastIniFileµ¥Ôª
procedure LoadConfigFromFile;
var
IniFile: TFastIniFile;
V: Integer;
begin
IniFile := TFastIniFile.Create(Gamelib.EnvirPath + 'ʾ·¶°æ±¾½Å±¾ÅäÖÃÎļþ.ini'); //´´½¨ini¶ÔÏ󣬲ÎÊýÖ¸¶¨INIÎļþÃû³Æ£¨ÎļþÖ»ÄÜ´ÓM2 Envi...
- µã»÷£º147
- ÌúѪ´«ÆæÒýÇæ¼ì²âÈËÎïÓëNPCµÄ¾àÀëºÍ¼ì²âÈËÎï½ð±ÒÊý(ÐÂ)½Å±¾
- ¼ì²âÈËÎïÓëNPCµÄ¾àÀë
¸ñʽ£º
CHECKHUMORNPCRANGE ·¶Î§
ʾÀý£º
[@main]
#IF
CHECKHUMORNPCRANGE 5
#SAY
ÄãÔÚÎÒÉí±ß5¸ñÖ®ÄÚ
#elsesay
ÄãÀëÎÒ̫ԶÁË
¼ì²âÈËÎï½ð±ÒÊý(ÐÂ)
¸ñʽ£º
CHECKGOLD ½ð±ÒÊýÁ¿ BIND(²ÎÊýBINDΪ¼ì²â°ó¶¨½ð±Ò)
ʾÀý£º
[@main]
#I...
- µã»÷£º135
- ÌúѪ´«ÆæÒýÇæ2´úµÄ´«Ææ·þÎñ¶ËÈçºÎ¼ì²âÖ¸¶¨Î»ÖÃÐÇÊý
- ¼ì²âÖ¸¶¨Î»ÖÃÐÇÊý
¸ñʽ£ºCheckItemupgradeCount ·½Ê½(0,1) λÖÃ(0-37) ²Ù×÷·û(> = <) ÐÇÊý(0-255)
˵Ã÷£º·½Ê½=0ʱ¼ì²âÕýÔÚ¼ÓÐǵÄ×°±¸(¼ÓÐÇ¿òÄÚʹÓÃ),·½Ê½=1ʱ¼ì²âÈËÎïÉíÉϵÄ×°±¸. ·µ»Øµ±Ç°ÐÇÊýÔÚ D90±äÁ¿
Àý×Ó: ¼ì²âÎäÆ÷ÊÇ·ñÒѾ10ÐÇ.
#IF
CheckItemUpgra...
- µã»÷£º149
- ÌúѪ2´ú¹ØÓÚ´«ÆæÒýÇæÖ§³ÖµÄ¼¸ÖÖ¼ò»¯´«Ææ½Å±¾µÄд·¨
- 1.·ÇÔËÐÐ
Ó÷¨£ºÔÚ¼ì²âÀà½Å±¾Ç°±ß¼ÓÉÏÒ»¸ö!ºÅ£¬¾Í±íʾ¶ÔÕâ´Î¼ì²â½øÐзÇÔËÐÐ
===============================================================
Àý×Ó£º
#IF
!Small D1 10
#Say
±äÁ¿D1²»Ð¡ÓÚ10
*******************************************************...
- µã»÷£º204
- ÌúѪ´«ÆæÒýÇæ¹úÕ½½Å±¾·ÖÏíºÍ¹úÕ½ÅäÖÃÎļþÏÂÔØ
- (1)¹¦ÄÜ£ºµ÷Õû¹ú¼Ò״̬ÊôÐÔ
¸ñʽ: ChangeNationPro ±àºÅ(0-4) ²Ù×÷·û(+,-,=) ״ֵ̬(0-2100000000)
˵Ã÷: ±àºÅ 0=½ð±Ò 1=µØÍ¼Êý 2=¾üÊÂÁ¦Á¿ 3=¾¼ÃÄÜÁ¦ 4=ÕþÖÎÄÜÁ¦
(2)¹¦ÄÜ£º°ÑÖ¸¶¨ÈËÎï´Ó¹ú¼ÒÖÐÌß³ö
¸ñʽ£ºDelHumByKing ÈËÎïÃû×Ö
˵Ã÷£º²Ù×÷³É¹¦£¬ÈËÎïD99±äÁ¿·µ»Ø...
- µã»÷£º194
- ÌúѪ2´ú´«ÆæÒýÇæ¼ì²âÈËÎïÐлáÈËÆøÖµºÍÈËÎïÐлᰲ¶¨Öµ½Å±¾
- ¼ì²âÈËÎïÐлáÈËÆøÖµ
¸ñʽ£º
CHECKGUILDAURAEPOINT (>,<,=,?) ÊýÁ¿
ʾÀý£º
[@main]
#IF
CHECKGUILDAURAEPOINT > 1000
#ACT
SENDMSG 5 ÄãËùÔÚÐлáµÄÈËÆøÖµ´óÓÚ1000
¼ì²âÈËÎïÐлᰲ¶¨Öµ
¸ñʽ£º
CHECKGUILDSTABILITYPOINT (>,<,=,?) ÊýÁ¿...
- µã»÷£º173